Reverb Plug-in [Mac/ PC]
Overlaying plugins such as factions or towny over a Minecraft server. If you search a download site for 2c Audio Aether Keygen, this often means your. Apr 28, 2015 KVR Audio News: 2C Audio has announced updates to all of their reverb products. The latest versions are now: Aether 1.6.1. Breeze 1.2.1. Perfect Storm 2.5.2. Changes: Fixed a potential issue with Vienna Ensemble Pro Sessions. Changed Parameter Lock behavior to allow edits while locked. Simplified serial number entry and authorization.
Many pro engineers still turn to expensive hardware for the best algorithmic reverbs. Can 2CAudio's Aether plug‑in tear them away from their racks?
Every musician seems to have a favourite reverb, whether it be hardware or software, algorithmic, convolution, plate or spring.The clarity and realism of convolution reverbs often seems to appeal to those working in acoustic, folk, jazz and classical realms, while those working in rock and electronic music often favour the richness and flexibility of algorithmic reverbs.
Entering this extremely competitive arena is 2CAudio's Aether, an algorithmic reverb plug‑in that its developers believe to be 'the best sounding reverb on the market. Period.” Bold claims indeed! Its Auto Randomising design claims to simulate the chaotic processes found in nature, it offers a True Stereo mode, and if you like detailed programming, there are over 75 tweakable parameters.
Early Doors
The futuristic Aether interface is a real opinion‑divider. Due to the large number of controls on offer in the main display (around 60 in total), the default GUI is huge and will barely fit on a 1024 x 768‑pixel screen, but fortunately you can switch to a rather smaller version that's more in line with its competitors in terms of screen real-estate. Also, while the sculpted 'metalwork' of the panel is pleasing, some may find the three groups of differently coloured knobs and associated graphic displays rather garish.
Aether's main interface is divided into three main areas. The left‑hand side is colour‑coded green and covers early reflections. You can choose from 33 'Spaces' ranging from phone booths to amphitheatres: these, by default, alter the values of a clutch of the early‑reflection front‑panel parameter values and another clutch of late‑reflection parameters. There's also a helpful graphic representation of the environment being modelled, although these images aren't always obvious.
Other rotary knobs in this section include the self‑explanatory Size and Absorb, while Color and HF Soft provide plenty of tonal variation to mimic room coverings and soft furnishings, and Shape alters the complexity of the reflections, perhaps mimicking the shift from an empty room to one containing lots of furniture and other objects. The Position control smoothly alters the source and virtual mic positions, although in this version you can't choose a specific stage position, as you can (for instance) in Altiverb. However, it's possible to use one instance of Aether for late reflections only (with the ER section bypassed), and then several further instances using only the ER section, each with different Position settings. Despite the huge number of controls on show, changing the current Space also, apparently, tweaks another 75 hidden parameters associated with the reverb algorithms.
Tails You Win
Aether offers a total of 33 Spaces in its early reflection section, together covering a huge range of different environments.
The top‑middle and right side of the interface is devoted to late reflections, with blue knobs. Reverb time, Size, Diffuse and Pre‑delay are fairly obvious; a slower Attack mimics the gradual build‑up of reflections found in larger buildings, and an increased Sustain adds more energy to the reverb tail, so you can achieve a bigger sense of space around your sound without muddying the mix or resorting to gated reverb.
The manual descriptions for Shape and Spread are confusing but, like its ER counterpart, Shape seems to alter the complexity of the later reflections, while Spread controls their build‑up, acting like a hold area in the reflection envelope (although in practice its action varies significantly, depending on the settings of other controls).
Aether goes beyond many other algorithmic reverbs in offering three bands of damping with variable crossover frequencies and Q factor, but I found this section quite confusing, partly because the seven controls have anonymous labels such as Low, Low X and Low Q, and also because the central ratio positions are labelled 50 rather than 100 percent.
The bottom‑middle set of Input and Mix controls (this time in orange) includes a two‑band input filter offering low and high shelving filters, again with variable cutoff and Q. Late reflections can be computed as mono input to stereo output or, for more realistic treatment of stereo inputs, stereo input to stereo output (with a 30 percent hike in CPU overhead). Both early and late reflection sections also offer Cross and Width controls, letting you alter the input signal panning and output width for a variety of treatments. Reducing reverb width can be a great way to prevent the reverb dominating a busy mix, for instance.
On Test
The main interface will, no doubt, prove overwhelming to many, so fortunately the casual dabbler can switch to the Browser view for a text‑based list of presets arranged across multiple columns. Aether is shipped with several hundred presets sorted into categories covering short Ambiences, Small and Narrow spaces, Natural environments such as mountains, forests and caves, Urban ones such as buildings and sports arenas, and treatments specifically intended for Drums, Instruments, Vocals and larger musical ensembles.
Together, these presets cover a huge amount of sonic ground, and from the word go, I was impressed by their smoothness and richness. From short ambiences to cavernous arenas, all proved to be very usable in the context of a mix, adding a natural sense of space that enhanced the original sounds without sounding 'pasted on'. I was also taken with the vast Mystical spaces and unusual Special effects: Aether excels when its algorithms are pushed to extremes to create long granular clusters of early reflections, decaying echos, or unusual metallic and chordal tails.
To place Aether into some sort of context I initially lined it up against four other algorithmic reverb plug‑ins that are in my collection, and the results proved to be largely in line with their CPU overheads: the richer the sound, the more processing power was required. Waves Trueverb and Rverb, and Wave Arts' Masterverb 5 were all capable of smooth‑sounding, non‑metallic tails, but sounded noticeably thin and flat in comparison with Aether. The Arts Acoustic reverb (a previous favourite of mine) was more versatile than these, and had a richer and more lively sound at the expense of more CPU load, but Aether was easily the best of the bunch.
So I decided to up my game by wheeling in the Bricasti M7 hardware reverb, subject of much praise for its dense and detailed sound. After spending some hours attempting to match various Bricasti presets using Aether's controls, I got significantly closer than I could with any other plug‑in reverb, but eventually the Bricasti won out with its greater sense of realism, focus, and the beautiful movement within its reverb tails that managed to enhance so many instrumental sounds. I was also deeply impressed that it managed to offer so much versatility using just 15 main reverb parameters, compared with the many dozens in Aether.
Interestingly, I also got closer to the sound of the Bricasti using Aether than I did with impulse responses of the same Bricasti played through Altiverb, proving that the moving modulation of the algorithmic tail is a vital part of the overall Bricasti signature and demonstrating the effectiveness of Aether's auto‑randomising algorithm and modulation section in making things sound more 'alive'.
On Reflection
For those who want an easier life, Aether's Browser page lets you concentrate on choosing from the many and varied presets on offer.
Overall, I was deeply impressed by Aether's rich and versatile sound, and it's the best‑sounding native plug‑in reverb I've heard to date, by a long chalk. However, I do have a few reservations about the graphic interface. For instance, it would help if the units for each control (percent, dB, Hz, milliseconds or seconds) were shown, as it's difficult to take in the current values of 40 rotary knobs when all you see is a swathe of numbers. Also, the frequency display graph in the late‑reflection area confusingly crams in four different‑coloured curves relating to the settings of controls all over the interface: late‑reflection damping, input EQ and separate high-shelving filters for the early and late reflections.
However, Aether is skinnable, so there will no doubt be third‑party offerings in due course, while 2CAudio themselves promise a more conservative 2D interface when their version 1.1 update is released 'this Summer”. Personal taste aside, this is a damn fine reverb, and 2CAudio should be very proud of their first baby.
Alternatives
Although there are excellent algorithmic reverbs from TC Electronic and Universal Audio that run on DSP cards, if you want a native algorithmic reverb plug‑in, little in my experience comes close to Aether. The Sonnox Oxford Reverb is very well regarded, as is Overloud's Breverb, and for those with smaller budgets the Arts Acoustic reverb is good. However, Aether is the best native plug‑in algorithmic reverb I've heard to date.
System Requirements
Aether requires a Windows VST host application running under Windows XP or Vista, or a Mac VST or Audio Units host on OSX 5.n or higher, running an Intel‑based CPU (PPC hardware is currently not supported).
Most Aether presets consumed around 11 percent of my 2.4GHz dual‑core processor, but with a few of the special‑effect presets, the reading jumped as high as 50 percent.
A Spin In The Tail
One of the reasons why algorithmic reverbs such as those from Bricasti, Lexicon and TC Electronic sound less clinical than convolution designs is the provision of some sort of reverb parameter modulation. You can imagine this as cyclically moving the walls backwards and forwards by a small amount to avoid any build‑up of ringing and metallic overtones, resulting in a smoother frequency response. When used in larger amounts it can add extra richness, movement, or shimmering effects.
Aether also offers a modulation section with Depth and Period controls, which proved very effective when mimicking these expensive hardware reverbs. Its Period control ranges from 0.25 to 500 seconds, giving a longest cycle time of over eight minutes, but even with the modulation depth set to zero there's still apparently some behind‑the‑scenes modulation to avoid static build‑up.
Pros
- A wonderfully warm and rich reverb sound.
- Equally happy providing realistic acoustic environments and more extreme special effects.
- True‑stereo mode available.
- Considerably cheaper than buying a hardware algorithmic reverb!
Cons
- The graphic interface seems to fall into the love/hate category, and can be overwhelming for the newcomer.
- Some presets can be CPU‑hungry.
Summary
2CAudio's Aether is the best‑sounding algorithmic native plug‑in reverb I've ever heard, and it deserves to do really well, especially once its interface is tweaked to suit the pro audio market better.
information
$249.95
Test Spec
- 2CAudio Aether v1.0.0.
- Intel Conroe E6600 2.4GHz dual‑core processor, Intel DP965LT motherboard with Intel P965 chip set running 1066MHz system bus, 2GB Corsair PC2‑6400 DDR2 RAM, and Windows XP with Service Pack 2.
A very extensive mod for Minecraft adding in an opposite realm to the Nether.
The Aether II is the sequel to the Aether I. Much has changed since the days of the Aether I, but it still remains a collaboration between people from various different disciplines with a shared goal of creating a new and unique dimension.
Musician: Emile van Krieken
Features:
The Aether introduces several huge mechanical features to enhance the experience both in the Aether and everywhere else in Minecraft.
Party System
First of all is the party system. Previously in Minecraft, the only real way to form a group with others without having to worry about things such as friendly fire were from overlaying plugins such as factions or towny over a Minecraft server. Now with the party system, you can form a party with your friends, complete with an overlay UI which lets you see who’s in your party, their health, their hunger, their armour and the amount of coins they have, without the need for plugins! Players can name their own party, and the maximum party size is 10 players.
Dungeons
One of the features we have worked on for this release is the dungeon system. This system isolates dungeons from the main world and functions with the party system. Dungeon blocks regenerate instantly if broken, meaning no one can get inside even with creative mode. Instead of players rushing into a dungeon and demolishing whatever’s there and looting, the dungeon system requires players to form a party first. When the party is ready, you simply right-click on the dungeon door and everyone confirms if they’re ready. Since a party can only have up to 10 players, dungeons will present a decent challenge to players. Only one party can be present in a dungeon at any given time.
Dungeons have three modes. The first mode is “available” meaning the dungeon is free for any party to enter. The second mode is “occupied”, meaning a party is already inside the dungeon. The third mode is “conquered”, which occurs after a player in your party has exhausted that dungeon. A dungeon becomes exhausted for a player either after the player finishes it or leaves when inside the dungeon three times. This prevents players from running the same dungeon for easy loot.
Dungeons also regenerate their loot, mini-bosses and bosses after a party leaves it, meaning that content is available for other parties. This ensures everyone gets a chance at dungeons, rather than whoever gets there first.
The first dungeon that this mod had added is the Sliders’ Labyrinth. This dungeon expands an entire island, meaning you’ll have no shortage of loot to grab, enemies to fight or chambers to explore!
The dungeon has three mini bosses which must be defeated before you can gain access to the final boss, the Slider. There’s a couple of new twists with this boss, so be careful!
Moas
Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.
Flying Pigs
Flying Pigs can also be found wandering around the Aether, and occasionally flying freely through the air. These creatures can be saddled with a Saddle, and flown around without having to deal with a taming process. This allows players to quickly hop into the action. However, Flying Pigs can only jump once, and do not have the privilege of mid-air jumps like the powerful flying Moas.
Aerwhales
Aerwhales, the gentle giants of the Aether, can be found floating in the horizon, munching on Golden Oaks and strips of Blue Aerclouds as the sun climbs higher in the sky. When the sun falls.
Cockatrices
Cockatrices crawl away from their well-hidden nests, ready to attack. Peaceful as they may seem, these deadly birds shoot poisonous needles at you when provoked. They are one of the few hostile mobs in the Aether.
Screenshots:
Aether 2 Mod Wiki Page:
- Go to http://aether.wikia.com/wiki/The_Aether_Wiki:_Genesis_of_the_Void
Requires:
Orbis API (Only for Minecraft 1.12.2)
Gilded Games Util (Only for Minecraft 1.7.10 – Download below)
![For For](http://4.bp.blogspot.com/-0w2SX5ibDik/UBq7ghWpDAI/AAAAAAAAA1g/8_SACmzNAHQ/s1600/capture3.jpg)
How to install:
- Make sure you have already installed Minecraft Forge and required mods.
- Locate the minecraft application folder.
- On windows open Run from the start menu, type %appdata% and click Run.
- On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
- Place the mod you have just downloaded (.jar file) into the Mods folder.
- When you launch Minecraft and click the mods button you should now see the mod is installed.
Aether 2 Mod 1.12.2/1.11.2 Download Links:
For Minecraft 1.5.2
For Minecraft 1.6.4
Manual Install: Download from Server 1 – Download from Server 2
Aether 2 Launcher (requires Java 7): Download from Server 1 – Download from Server 2 – Download from Server 3
The Threaded Lightning: Download from Server 1 – Download from Server 2 – Download from Server 3
For Minecraft 1.7.10
Manual Install: Download from Server 1 – Download from Server 2 – Download from Server 3
Gilded Games Util: Download from Server 1 – Download from Server 2 – Download from Server 3
Aether 2 Launcher: Download from Server 1 – Download from Server 2 – Download from Server 3
For Minecraft 1.10.2 (WIP – Beta)
Manual Install: Download from Server 1 – Download from Server 2 – Download from Server 3
For Minecraft 1.11.2 (WIP – Beta)
Manual Install: Download from Server 1 – Download from Server 2 – Download from Server 3
For Minecraft 1.12.2 (WIP – Beta)
Manual Install: Download from Server 1 – Download from Server 2 – Download from Server 3
Credits:
- Ex-coders: _303, Flan, Shockah, Kodaichi, Tundmatu
- Big helpers and testers: Pricemac, Brandon Potts, Tiktalik, Cojo
- Official Server: Budgetslots.nl, Stefantry, Joeyy, Crykura, vwsReconal
- Textures: Eons, Miclee
- Music Discs: Noisestorm, Moorziey
- Sound Effects: Deatron